> For the complete documentation index, see [llms.txt](https://docs.nextlevelplugins.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.nextlevelplugins.com/plugins/server-manager/step-1-setup.md).

# Step 1 - Setup

#### Create NextLevelPlugins Account <a href="#create-rws-account" id="create-rws-account"></a>

[Log in](https://nextlevelplugins.com/login) or [create an account](https://nextlevelplugins.com/registration/)

#### Create Developer Project <a href="#create-developer-account" id="create-developer-account"></a>

It's a simple process. You will need to go to the NextLevelPlugins website, log in, or create an account, and you will get instant access to the developer portal. Then, you will need to head over to the Developer Portal. It will ask you what you would like to title this project, and it will do the rest.

#### Before You Can Download

* You will either need to purchase the plugin from the NextLevelPlugins store
* Submit a verification via the developer portal (this is if you own it on Epic Games); then, you will want to click on server manager on the right. You will see "Server Manager (Verify)." Connect your Epic Games account and follow the other steps. Then, submit it, and you should get a response pretty fast. If not, wait a few minutes, and you should get a response within a few minutes.

#### Download NLPManager

After you have completed verification, or if you bought it from our store, it will automatically verify, and you will see the "DOWNLOADABLE" section and Server Manager. Then, you will click it and select your operating system.

#### Enabling the Plugin <a href="#enabling-the-plugin" id="enabling-the-plugin"></a>

Download the plugin through the Epic Games Launcher and install it on an engine version. Once the plugin is installed, go to Edit -> Plugins, and under the "Other" section, you should be able to see NLP*Manager SDK*. Please make sure that the plugin is enabled.

If you plan on using Server Manager from C++, remember to list it in your build dependencies! The build file is located in your project's source folder.

```cpp
// Include NLPManager as a dependency.
PrivateDependencyModuleNames.Add("NLPManager");
```

#### Changing Project Settings

We have added many customizable settings. We have also moved the MapList enum from the traditional content into project settings, so you will need to list your maps there, including your modes. We've done this because we plan on expanding that map into a multi-dimensional array with many more settings to allow for modification for each map.


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